About the game
Building 37 is the game that I, and the eleven other members of my team, created for our capstone, 3D game design class. This year long class was devoted entirely to the creation of our game. Building 37 is a first person, noir style game in which the player plays as a private detective who has been tasked at discovering what caused the disappearance of all of the facility's workers. The player soon learns that the building was a secret complex that was used to research paranormal objects. Soon after entering the facility, the player becomes trapped and must use the objects encountered to escape, as well as learn what happened in Building 37. You can learn more about this game, and player it for free by clicking the button below.
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My Responsibility
For Building 37, I was the main mechanics programmer and a member of the design team. I helped design all three of the paranormal objects found within the game, as well as all four puzzle levels of the game. In terms of programming, I programmed all the mechanics that I helped develop.
Example of my contributions
Here is a quick demo of the objects I programmed, and helped design for my capstone class, Building 37.
Example Code
Here is an example of some code I wrote. It is the code for the Follow Sphere.
followsphere.cs | |
File Size: | 10 kb |
File Type: | cs |
The Team
Programmers:
Kyler Emmerich, Ally Schultz
Austin Stewart, Ben Buckli, Jeremy Rodgers
Artists:
Adam Toth, Ronnie Smith, Alex Dvorak
Alyssa Fawcett, Douglas Heinkel, Leah Bolin
Kyler Emmerich, Ally Schultz
Austin Stewart, Ben Buckli, Jeremy Rodgers
Artists:
Adam Toth, Ronnie Smith, Alex Dvorak
Alyssa Fawcett, Douglas Heinkel, Leah Bolin